Topics

Topics of interest include, but are not limited to:

Track I: Information Processing, Coding, Storing, Hiding, Transmission, Security, and Retrieval

  • Source coding and channel coding
  • Data compression
  • Databases
  • Watermarking, cryptography, cryptanalysis, steganography, and stegananalysis
  • Privacy and authentication
  • Information, computer and network security
  • Malicious software analysis
  • Forensics
  • Biometrics
  • Information systems
  • Information and data management
  • Data mining
  • Data warehousing
  • Knowledge extraction
  • Digital rights management
  • Processing of Social and Emotional Interactional Exchanges

Track II: Biological and Computational Intelligence

  • Biological and artificial neural networks
  • Biological and artificial immune systems
  • Cognitive science
  • Neuroscience
  • Computational biology
  • DNA computing
  • Evolutionary computing and genetic algorithms
  • Bayesian networks
  • Expert systems & intelligent agents
  • Swarm intelligence-based processing
  • Fuzzy logic systems
  • Kernel methods – support vector machines
  • Ensemble classifiers
  • Emerging machine learning paradigms
  • Decision making techniques
  • Ambient-ubiquitous intelligence
  • Affective computing

Track III: Multimedia Systems and Networks

  • Advances in audio/video and multimedia processing
  • Signal/Information mining
  • Signal/Information visualization
  • Human-machine interaction
  • Multimodal systems
  • Multimedia systems
  • Knowledge-based systems
  • Autonomous Computing
  • Distributed computing
  • Quantum computing
  • Mobile computing
  • Green computing
  • Trusted computing
  • Proactive computing
  • Cloud computing
  • Ubiquitous computing
  • Urban computing
  • Networking
  • Sensing, sensory systems and sensor networks
  • Robotics and automation
  • Design and implementation
  • Real time systems

Track IV: Technologies, Protocols and Applications

  • E-learning and m-learning
  • E-government and m-government
  • E-commerce and m-commerce
  • E-entertainment and m-entertainment
  • E-health and m-health
  • E-legal and m-legal services
  • Recommender systems
  • Personalized systems and services
  • Enabling technologies, frameworks and standards
  • Empirical evaluations
  • Simulation and evaluation via simulation
  • Case studies
  • Applications in culture and heritage
  • Applications in tourism
  • Applications in natural resource management
  • Applications in disabilities and to people at need